Skip to main content
  1. architectures/

League of legends

Author
Tom Rochette

Client/server Per region servers Login/authentication server Lobby server Store server

  • buy champion/runes Transfer player from lobby to game server
  • champion selection
  • spectators Per game server
  • Coordinates all 10 players within the game
  • controls game events dragon/baron/npc/player gold
  • compute damage
  • end game lobby Game client
  • Display animations
  • play game state according to server